Battlezoo Ancestries: Dragons PDF
Battlezoo Ancestries: Dragons PDF
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- Works With Any 5E or Pathfinder Game
With Battlezoo Ancestries: Dragons for D&D 5E and Pathfinder Second Edition, the power of dragons is in your hands. With the dragon race and class, play as a dragon who used a special ritual to gain power quickly by adventuring rather than by waiting millennia to grow into it. Over 45 dragon ancestries allow you to play a huge variety of true dragons.
With the draconic ravager and dragon mage subclasses, you can specialize your character with martial or magical draconic powers. Hundreds of special draconic gifts and evolutions mean the only limit is your imagination! With lore and lavish art for each of the 45 dragon ancestries, you can learn more and choose the dragon that best fits your personality. And what better way to decorate than with Hoards of Power, a subsystem allowing dragons to power up by building their hoards instead of shopping!
Do note that the D&D 5E and Pathfinder Second Edition books are completely different and designed to work with those specific systems.
Battlezoo Ancestries: Dragons for D&D 5E includes:
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New Race: Dragon!
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45 Unique Playable Dragon Ancestries including the Amber, Apocalypse, Astral, Black, Bliss, Blue, Brass, Brine, Bronze, Cerulean, Cloud, Copper, Crypt, Crystal, Dream, Edict, Etheric, Forest, Gold, Green, Harlequin, Havoc, Indigo, Infernal, Lunar, Magma, Nightmare, Occult, Paradise, Red, Rift, Sea, Silver, Sky, Solar, Sovereign, Time, Toadstool, Tumult, Umbral Dragon, Underworld, Vermillion, Void, Vortex, and White Dragons.
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New Class: Dragon!
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Two new dragon archetypes - Draconic Ravager and Dragon Mage
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Over 200 unique Gifts to build your custom Dragon, including 37 unique 1st-level Gifts, 58 unique 6th-level Gifts, 76 unique 10th-level Gifts, 43 unique 14th-level Gifts, and 14 unique 18th-level Gifts
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45 full pages of lore for every dragon ancestry
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Alternative rules for leveling your Dragon PC using Hoards of Power
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100+ unique dragon PC illustrations
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And much more!
Battlezoo Ancestries: Dragons for Pathfinder 2nd Edition includes:
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New Ancestry: Dragon!
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45 Unique Playable Dragon Ancestries including the Amber, Apocalypse, Astral, Black, Bliss, Blue, Brass, Brine, Bronze, Cerulean, Cloud, Copper, Crypt, Crystal, Dream, Edict, Etheric, Forest, Gold, Green, Harlequin, Havoc, Indigo, Infernal, Lunar, Magma, Nightmare, Occult, Paradise, Red, Rift, Sea, Silver, Sky, Solar, Sovereign, Time, Toadstool, Tumult, Umbral Dragon, Underworld, Vermillion, Void, Vortex, and White Dragons.
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Over 285 unique Ancestry Feats to build your custom Dragon, including 17 unique 1st-level Feats, 28 unique 5th-level Feats, 33 unique 9th-level Feats, 35 unique 13th-level Feats, and 22 unique 17th-level Feats
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Two new dragon dedications - Draconic Ravager with 123 new Feats and the Dragon Mage with 92 new Feats.
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The Draconic Diehard class archetype and Draconic Scion rare versatile heritage.
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45 full pages of lore for every dragon ancestry
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Alternative rules for leveling your Dragon PC using Hoards of Power
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100+ unique dragon PC illustrations
- And much more!
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A neat way to make dragons a playable race as well as a great list of unique dragons to use as NPCs (though it would have been nice to have a stat block for each new type of dragon so I could use them as enemies for my players)
The book at time of purchasing was clearly designed with 2014 D&D rules in mind. As a DM I would certainly revise some pieces to fit in line with 2024 rules, and I feel that the gifts could use some better organization beyond just alphabetical - even if its ravager / mage adept only sections, and a third for either/miscellaneous as currently there is a lot of options that are overwhelming without having better separation.
The book is good for a foundation, and flexible enough to refine to fit your home game, I would have liked a section to play as true dragons with some guidelines if everyone in the party wanted to be a full dragon party with the eventuality of being a true dragon in power/stats - but that's the flexibility that I talk about.
Lastly, I think the breath mechanic could use a small buff - either in expending resources of other types to obtain breath weapon uses per short rest as the limited useage of it pushes you to stray away from the multitude of breath weapon feats, but the uses of breath weapon, feels underpowered at the expense of other options you give up.